The artist modeled and sculpted each dinosaur by hand, using Blender Cycles RTX-accelerated OptiX ray tracing in the viewport for interactive, photorealistic modeling, thanks to his GeForce RTX 4080 GPU. ”I really like it because I can bring to 3D any idea in my head with a simple workflow.” With the requisite footage captured, AuraProds modeled dinosaurs to populate the scene. “They drew the dinosaurs and inspired me to turn them into 3D.”īased in Almería, a small city in southern Spain, AuraProds was perfectly situated to capture video footage in the nearby town of Tabernas, where Hollywood directors often shoot western movies. “The concept art was made by my five- and eight-year-old cousins,” said AuraProds. Unlike that scary moment, however, the artist’s AuraProds video came together in a rather cute way. Dino-mite Renders Never Go ExtinctģD artist AuraProds fondly remembers watching the blockbuster movie Jurassic Park in theaters as a kid, wishing to one day recreate a memorable scene in which a giant T-Rex frightens the main characters who are huddled together in a car. This saves an extraordinary amount of time for artists, as scenes that use OSL can be completely rendered 36x faster than with a CPU alone.īlender 3.5 also delivers updates to creative workflows in animation and rigging, nodes and physics, modeling and more. Blender update 3.5 supports Open Shading Language shaders with NVIDIA OptiX. Previously, such a workflow was limited to CPU rendering only. Supporting OSL shaders with NVIDIA OptiX, the Blender update 3.5 now enables 3D artists to use shaders in Cycles and render them on an NVIDIA RTX GPU. Enter by watching an Omniverse for creators GTC session, filling out this form, and tagging #GTC23 and on social media by Thursday, March 30. Thank you to the artists who’ve contributed to the series, those who influence and inspire each day and those who will do so in the future.įinally, enter the Watch ‘n Learn Giveaway hosted by creative community 80LV for a chance to win a powerful GeForce RTX 4080 GPU. Plus, 3D artist and filmmaker Pablo Reche Beltrán, aka AuraProds, joins the 50th edition of the In the NVIDIA Studio series this week to share his Jurassic Park-inspired short film. Expected to have a profound impact on 3D creative workflows, this latest release features support for Open Shading Language (OSL) shaders with the NVIDIA OptiX ray-tracing engine. We’re also deep diving on new GeForce RTX 40 Series GPU features, technologies and resources, and how they dramatically accelerate content creation.īlender, the world’s most popular 3D creation suite - free and open source - released its major version 3.5 update. Page design and layout by Pablo Vazquez.Editor’s note: This post is part of our weekly In the NVIDIA Studio series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how NVIDIA Studio technology improves creative workflows. Exposure by Carlo Bergonzini.Īdditional help by Francesco Siddi, Dalai Felinto, Christian Bunyan and the Blender Studio team. List of developers that contributed to Blender 2.92īlender 2.92 splash and interline images by Joanna Kobierska. Read the full list of changes at Credits Theme alternate rows color in Video SequencerĬonstrain Panels Vertically while dragging Syncronize Outliner with Properties Editor Improved About and Startup Script Execution dialogs Background rectangle option for VSE text strip
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