That proved sensitive enough that I was able to select a CD that was resting under another in the convenience store section without misregistration. They represent your hands in the game and the underside triggers let you manipulate objects. Worth also noting that the fidelity with which the two Vive controllers were tracked was excellent. For example, in the restaurant, at the flip of a switch the sink will be replaced by a microwave or a blender, each with an accompanying flurry of Inspector Gadget-style animation. Space is used with incredible economy in order to maximise the variety of possible tasks. You operate from an enclosed area-your cubicle for the office, behind the till for the store-and are surrounded by the gizmos needed to get the work done. The game has four jobs: Office Worker, Gourmet Chef, Store Clerk, and Auto Mechanic. The floor soon piled up with disused hotdog wieners and fluffy dice. Combined, these reasons make Job Simulator one of the best showcases for room scale VR so far, though not something you’ll keep coming back to, other than to demo the technology for VR newb friends. Why would anyone want to simulate jobs that most of us have spent years trying to escape? For two reasons: 1) Because in its current state simple tasks are arguably what VR does best and, 2) Owlchemy Labs has executed on its high concept with the kind of light satire and thick polish usually found in Valve’s Aperture Labs stuff. Ha, Job Simulator! The name alone is funny.
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